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Studio's window

Studio opens on its start screen, where you begin a new scene or open one of yours. This page covers that screen, opening scenes and files, and how the window is laid out: a tab for each scene, the Scene tab with the Outliner on the left, the preview in the middle, the settings on the right and a dock across the bottom, and the editors as tabs of their own.

13 min readMotion
Screenshot: Studio's start screen, with the scenes that come with Motion
Studio's start screen.

Signing in

Studio works without an account, offline too. You only need a Motion Hub account, the same one Motion Player uses, to publish a scene on the Hub. To sign in, use Sign in to Motion Hub on the Publish page or in the command palette (Ctrl+K), then pick Sign in with Discord, Sign in with Steam or Email or name, or Google (Motion Hub's own sign-in page). Your browser opens on the Hub with a code to approve, and Studio carries on once you've approved it. If the browser didn't open, use Open the page again or Copy the link into another one. Not now closes it.

The start screen

The start screen shows when Studio opens with nothing to open, and whenever you click the Start tab or the + beside the tabs, at the top of the window. Ctrl+N opens it too. Under the tabs it has a bar of its own: Find a scene, which searches your scenes and Motion's by name, description and tags, Open a file… (see below) and the gear for Settings. Esc goes back to the editor.

Start something new

Your scenes

Under that are your own scenes, newest first, each with a picture of how it looked when it was last saved and when that was. Click one to open it as you left it. With none yet, this isn't shown.

Start from one of Motion's

The twenty scenes that come with Motion, each built round one part of it: particles, 3D, a model made in code, shaders, effects, blend modes, the clock, sound, scripts, objects with physics, the pointer, keyframes, web pages and spanning screens. One opens as a copy, so saving makes a new scene of your own and the original stays as it was, and you can take it apart and change it. The docs have a page for each, saying what it shows and which panels to look at: see Example scenes.

The note at the bottom is for someone new: Ctrl+K finds anything, T opens the timeline, and the diamond beside a setting animates it. (It shows the keys as they are now, if you've changed them in Settings.)

Opening scenes and files

Your own scenes open from the File menu: Open recent has the last ten you saved, newest first, and Open… (Ctrl+O) shows every scene as a tile. Your Studio scenes open as you left them. A scene that wasn't made in Studio becomes the first layer of a new one, named after it with "remix" on the end.

Open a file… on the start screen, or From a file there, opens:

You can also drop a .motion file on the preview to open it. A picture or a video dropped there is added as a layer instead.

If the scene you're in has changes that aren't saved, Studio asks first: Save, Don't save or Cancel. It asks the same when you close the window.

If Studio stopped before you saved, the next time it starts it asks Open what you were working on? Open it brings back the copy it kept; save it to keep it. Let it go throws the copy away. How often that copy is kept is in Settings.

The window

The header

Three rows. The top one is the window's title bar:

Under it, the toolbar:

The third row is the scene's editor tabs: Scene first, then each editor open for it (see The editors).

The scene's name is in its settings (Scene at the top of the Outliner); its tab shows it.

Use as wallpaper saves the scene and puts it on your desktop. With more than one screen it asks where: On every screen, Across all the screens, as one picture, or Only on screen one of them.

The Scene tab

The Scene tab is where you build the scene: the Outliner on the left, the preview in the middle, the settings on the right, and one dock across the bottom of the window with Assets, Timeline, Mixer and Console. Ctrl+Space folds the dock away and brings it back. Until you drag it, the dock takes about a third of the window's height; once dragged it keeps its size, and a double-click on the line above it has it follow the window again.

The Outliner: everything in the scene as one tree. At the top, Scene: click it for the scene's own settings, its name and the bloom over everything, its script and physics. Under it, when the scene has objects or templates, Objects, each with its template; then the layers and folders, and what's in them (a 3D scene's items, a particle system's emitters). See Layers and folders and Objects and templates.

The preview

In the middle is the scene on a screen of the shape you pick, drawn by the same engine the desktop uses. Under it, the transport:

Short messages about what has happened show at the top of the preview for a few seconds.

The settings

On the right is the inspector: the picked layer's settings, or the scene's when Scene is picked. See The inspector.

The panels

Every panel of the Scene tab is a tab you can drag to another place, split beside another, or float in a window of its own (to put on another screen):

Window › Layouts sets the panels out for animating, scripting, shaders or sound, or compactly, and Reset layout puts them back as they came.

The editors

The editors don't dock: each opens as a tab of its scene, in the row under the toolbar, and fills the window under it, with a dot of its kind's colour:

Whatever opens an editor opens its tab, so a Shader layer's Open the editor opens a tab for that layer's shader. Click Scene to go back to the scene, and the tab's × to close the editor. F11 has the editor fill the whole screen. Each scene keeps its editor tabs, and they come back with it the next time Studio opens it.

Assets

Assets, in the bottom dock (or beside the layers or the settings, from its dock button or Settings), is everything the scene holds, and your library: This scene and the Library in its tree down the side, the kinds of file along its toolbar, and the open folder's files as Tiles or a List.

The command palette

Search everything (Ctrl+K) finds anything in one list:

Type a few words; every word has to match. Up and Down move, Enter runs, Esc closes.

Keyboard shortcuts

These are the keys as they come. Every one can be changed in Settings, under Keys, where the code editors' and the graphs' keys are too.

KeysWhat it does
Ctrl+KSearch everything
Ctrl+SSave
Ctrl+ZUndo
Ctrl+Shift+Z or Ctrl+YRedo
Ctrl+NNew scene (the start screen)
Ctrl+OOpen a scene
Ctrl+WClose the tab
Ctrl+PgDown / Ctrl+PgUpThe next scene tab, or the one before
Ctrl+Shift+WUse as wallpaper, on every screen
Ctrl+Shift+PPublish
Ctrl+Tab / Ctrl+Shift+TabThe next panel, or the one before
Alt+1 to Alt+9Show a panel: Outliner, Inspector, Assets, Timeline, Logic, Code, Shader editor, Mixer, Console
Ctrl+SpaceFold the bottom dock away, or bring it back
F11Have the editor fill the screen
TShow or hide the timeline
Ctrl+C / Ctrl+X / Ctrl+VCopy, cut or paste the layer (pasted above the picked one, in this scene or another)
Ctrl+DDuplicate the layer
DeleteDelete the layer (Ctrl+Z brings it back)
Ctrl+Up / Ctrl+DownMove the layer up or down
Ctrl+GPut the layer in a folder
Ctrl+Shift+GOut of the folder, or unfold a folder
Ctrl+Shift+NNew folder
Ctrl+LLock or unlock the layer
Arrow keysNudge the layer; with Shift, ten times as far
Ctrl+EnterRun the script
Ctrl+Shift+EOpen or close the script editor

T, Delete and the arrows do nothing while you're typing in a box. Undo remembers the last 200 changes.

Narrow windows

In a window under 1000 pixels wide, the layers and the settings fold away behind two buttons in the header, and the preview gets the room; the dock's tabs become one button with a menu. Narrower still (a phone held upright), the header keeps a few buttons and puts the rest in its ⋯ menu, and the layers or the settings, when opened, take the whole width.

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Last changed 2 November 2026. Something wrong here? Tell us.