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Keyframes and the timeline

There are three ways to make a scene move: the movement layers have of their own, a setting that moves on its own (the wave), and keyframes on the timeline. This page covers the last two, and the timeline where you see and change them.

8 min readMotion

Try it: Storm Front (keys and easing in a looping timeline).

Most layers already move: motes drift, aurora flows, rain falls. Their speed is a setting. The Motion card every layer has adds drift, pulse, breathe, sway and spin on top (see The inspector). What follows is for when you want a particular setting to change.

Screenshot: the timeline with keys on two settings
The timeline.

One clock

Everything in a scene follows one clock. In Studio, it's the time under the preview; on the desktop, it's the wallpaper's own. When the wallpaper pauses (a window covers it, or the computer is on battery and you've asked it to pause), the clock stops, and the scene picks up where it left off.

Under the preview:

Moving on its own: the wave

Click the wave beside a slider or a colour. The setting starts moving between its own value and another, and a box opens under it:

Click the wave again to stop it; the setting goes back to its own value.

Following the sound

With Follows on The sound, quiet gives the setting's own value and loud gives the other one (Loud gives).

In Studio, the button under the preview says what the scene hears: what's playing on the computer, a made-up beat to design with, or nothing. See Sound.

Following a sensor

With Follows on A sensor, the setting follows the reading of one of the scene's sensors: low gives the setting's own value, high gives High gives. Sensor picks which, by the name it's shared as; listen to one on the inspector's Sensors tab first. See Sensors and watches.

Following the weather

With Follows on The weather, the setting follows the weather for the place picked in Settings › Weather and calendar, the same weather a Weather layer shows: Reading picks the warmth (-10 to 35 °C), the wind (up to 60 km/h), the rain, the cloud or the daylight. Low gives the setting's own value, high gives High gives. Until a place is picked and the weather has come, the setting keeps its own value.

Keyframes

A keyframe is a setting's value at a moment. Between two keys, the setting moves from one value to the other. Sliders, colours, whole numbers and colours with alpha can have keyframes.

  1. Pick a layer.
  2. Open the timeline (T, or Timeline under the preview).
  3. Click the ruler to go to a moment. The preview pauses there.
  4. Set the setting where you want it, and click the diamond beside it.
  5. Go to another moment, change the setting, and click the diamond again.

Once a setting has keys, changing it anywhere on the timeline adds a key at the playhead, or changes the key that's there. So after the first key you can move the playhead and drag the slider.

The first key you add away from the start also keeps the setting's value as it was at 0, so it moves from there to your key.

The diamond is filled when there's a key at the playhead; click it then to take that key away. It's outlined when the setting has keys elsewhere. Clicking the diamond on a setting that moves on its own turns it into keyframes from there.

While the preview is paused, the inspector shows each keyed setting's value at the playhead.

The timeline

The timeline opens in the dock across the bottom of the Scene tab. It opens by itself when you open a scene that has keyframes. It works in a narrow dock and in a big one: at small sizes, the tools it has no room for are in ⋯.

Along the top:

Play, pause and the time are the transport under the preview, the same for the timeline.

The rows follow the Outliner: folders, then layers, then each layer's keyed settings. A 3D layer's items and a puppet's bones get a row each, with their settings under them. Settings that move on their own ("moves") show a stripe each round. A sound layer's Playing always has a row. Keyed mixer volumes are at the end, under Mixer. Click the arrow beside a row to fold it.

Click a row to pick its layer (or 3D item) in the Outliner and the inspector. Picking a layer elsewhere shows its row picked here. The diamond at the end of a setting's row adds a key at the playhead, or takes the one there away.

Folders don't get a row unless you ask for one, and you can leave any layer out: right-click its name and pick Hide from the timeline. Hidden lists what's left out; pick one to show it again.

Moving around

Picking and changing keys

All of these are in Settings › Keys, under Timeline, to change.

Easing

A key's curve is how the value travels from the key before to this one:

CurveWhat it doesIts mark
Straightan even pace all the waya diamond
Easestarts slowly and arrives slowly; new keys have this (F9)a round dot
Ease instarts slowly and speeds upan outlined diamond
Ease outstarts quickly and slows downan outlined diamond
Stepholds the value before, and jumps at the keya square
Customthe shape you drag in Curvesa ringed dot

Curves

Curves draws the picked settings (or the picked layer's) as lines over time, each fitted to the height. Pick a key to see its handles: drag a handle to shape the way in or out of it, and the key becomes Custom. A handle above or below the next key makes the value overshoot. Drag a key up or down to change its value, or along to change its time.

Markers, the range and the length

Keys repeat every time the timeline comes round, so a 10-second timeline plays its keys every 10 seconds for as long as the wallpaper runs. To make a slow change that holds, turn Loop off: the scene plays its keys once, and the settings stay at their last values.

Changing the length changes it for every keyed setting in the scene. Keep your keys inside the length: the timeline ends there.

What moves what

The Driven by tab in the inspector lists everything that moves the picked layer's settings, with a cross to stop each one. See The inspector.

For movement that answers clicks, the time of day or anything else, use the scene's logic: Visual scripts or Scripts.

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Last changed 2 November 2026. Something wrong here? Tell us.