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ReferenceScript nodesMath › Number

Lerp

A when T is 0, b when it's 1, and between.

Math › NumberPure: no flow pinslerp

Inputs

PinTypeStarts atNotes
Aanumber0–
Bbnumber1–
Tamountnumber0.5–

Outputs

PinType
Resultoutnumber

The code it becomes

The graph below written as a script would write it.

// On Scene Startscene.log(((0 + (1 - 0) * 0.5)));

In a graph

The node with what starts it and Print to show what it gives, as Studio draws them.