ReferenceScripting APIMotionEventspad
MotionEvents.pad
propertyThe first gamepad, only while the scene has the input: its buttons (a bit each) and its six axes (-1 to 1).
| Name | pad |
|---|---|
| Kind | property of MotionEvents |
| Called as | events.pad |
| Since | 0.4 |
Syntax
pad: (buttons: number, axes: number[]) => voidNotes from the community
Written by creators and checked by the docs' editors. Not part of Motion's official reference.